Coding’s lessons
Abstract
In this work, I will describe the educational laboratory activities experienced by students 8-17 years old. In this experience, the coding was used to build video games, geometric figures and algebraic curves whose shape is reminiscent of flowers and rosettes.
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Pubblicato
2017-03-17
Come citare
Marincola, R. (2017). Coding’s lessons. EDiMaST: Esperienze Didattiche Con Matematica, Scienze E Tecnologia, 2(3), 15. Recuperato da https://www.edimast.it/index.php/edimast/article/view/40
Fascicolo
Sezione
Articoli - Esperienze e Ricerca