Coding’s lessons
Abstract
In this work, I will describe the educational laboratory activities experienced by students 8-17 years old. In this experience, the coding was used to build video games, geometric figures and algebraic curves whose shape is reminiscent of flowers and rosettes.
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Published
2017-03-17
How to Cite
Marincola, R. (2017). Coding’s lessons. EDiMaST: Experiences of Teaching With Mathematics, Sciences and Technology, 2(3), 15. Retrieved from https://www.edimast.it/index.php/edimast/article/view/40
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Experiences & Research Articles